![]() ![]() Some people make the mistake of attacking the bomb barrels. ![]() You don't absolutely HAVE to use one, but they heavily dampen the impact of bombs and allow you more freedom to manage adds or pump damage into Wolf. Optimally, people have an MAA (a dedicated bomb-soaker) - bombs being the biggest damage threat of the fight. If you have limited projection, this is a must. Adds aren't the main threat but they are a constant nuisance if you ignore them. ![]() Optional methods are to have a squad that can AoE adds and keep Wolf up front. The longer the fight goes on, the more damage and stress will be done via bombs, adds and screams, so you really need to make sure you can hit him whenever possible (starting at the back ranks) and kill him as soon as possible. They just come on one trip, die, and come back to life for the next run with the same name.Most comps are 'viable' if they have a means of pumping damage onto Wolf. I just didn’t connect with any of these heroes, because they didn’t come with me on multiple runs, taking time off to drink between dungeons, and gradually becoming stronger. ![]() Technically they have unique quirks each run, but I wasn’t always clear on what effect they had, and I couldn’t assign heroes with certain fears to keep them away from those monsters because there’s no assigning heroes anymore. The character management from the first game is gone. The UI for inventory and maps overlays on the carriage, and it’s way too cramped and irritating. You’ll need to decide which routes are best given your often imperfect knowledge of what lies on each route, but the actual carriage driving is a snooze. You can crash into debris to occasionally get an item, but for the most part, it’s a more sluggish version of a typical roguelike map. You move from battle to battle via a steerable carriage, but it barely matters. ![]()
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